Education has
met its match. While trends in education change rapidly, technology evolves
even faster. Just when schools seem to catch on to the latest technology
movements, something new has already been launched and coveted by teachers
everywhere. The New Media Consortium’s
Horizon Report: 2012 K-12 Edition is a way for school districts to “look
ahead” to see what technology is emerging, and start thinking about how these
tools can be used in teaching, learning, and creating inquiry within their schools.
“Technology skills are critical to success in almost every arena, and those who
are most facile with technology will advance while those without access or
skills will not,” (NMC Horizon Report:
2012 K-12 Edition, 2012, p. 8). As we think about putting our students’
learning at the forefront, teaching them how to communicate, collaborate, and
share with others is important for them to be successful citizens in the 21st
Century.
According to New
Media Consortium (2012) report, “sense-making and the ability to assess the
credibility of information are paramount,” (p. 7). These responsibilities can
be directly tied to the librarian and his/her role within the school library.
Librarians, in collaboration with classroom teachers, must engage students in real-life
inquiry based learning experiences where students need to locate, evaluate,
analyze, and synthesize information from multiple sources. Without these
skills, students will struggle in an information-rich society. The New Media Consortium
suggests that when students make meaningful connections between what they are
learning in the classroom and the world around them, engagement increases, as
well as preparedness for living in that world, (p. 10).
Augmented reality
intrigued me, not just as a future teacher-librarian, but as a classroom
teacher as well. According to Patricia Brown (2015), “Augmented reality is a
way to bring a new dimension to learning. By unlocking the every day world, one
can dig deeper and engage learners in a new and interesting way,” (para. 3). Students
are now creating layers upon layers of information to the content they are
learning, and making the information interactive and purposeful for others to
view.
The potential
for using augmented reality in the library is great. Students can create
digital trailers of their favorite books, and share it with the rest of the
school by a simple scan of the jacket or QR code. For students sharing
knowledge upon completion of research, presentations can be interactive and
museum-like where others are walking around with devices scanning images or
codes that link to videos, digital print materials, virtual field trips, etc.
Augmented reality can really transform the library and classroom into a
one-of-a-kind experience where students feel connected to the content they are
learning. Students are highly engaged, and take charge of their own learning.
With any
technology, there are disadvantages. Augmented reality apps can be costly, so
districts will want to make sure they have funds to maintain the technology.
Another disadvantage if used to replace traditional learning styles is that
students can become too dependent upon the digital information, and do not
develop skills such as speaking, listening, and interacting with others. I also
see that time could be a problem. Teachers and librarians will need to
collaborate to make sure students have enough time to create their projects
using augmented reality.
After reading
this report and learning about augmented reality, I am looking forward to
incorporating this technology into my own classroom. I can see the benefits
outweigh the disadvantages, and believe my students will be more excited about
learning.
Here is the link to my e-portfolio:
https://sites.google.com/site/ervelectronicportfolio/
Here is the link to my e-portfolio:
https://sites.google.com/site/ervelectronicportfolio/
References:
Brown, P. (2015,
November 2). How to transform your
classroom with augmented reality. EdSurge. Retrieved from https://www.edsurge.com/news/2015-11-02-how-to-transform-your-classroom-with-augmented-reality
Johnson, L.,
Adams, S., and Cummins, M. (2012). NMC
Horizon Report: 2012 K-12 Edition. Austin: TX: The New Media Consortium.